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INTERVIEW WITH 4LM0ST

 

Introduction:

4LM0ST is an advanced mapper that has created all sorts of level incuding deathmatch, bagman, and Crash Squad, a Kingpin modifiction. He has made maps levels for other games and plans on continuing to make map for KIngpin.

Interview:

1) Please introduce yourself

My name is Daniel Alm aka 4LM05T, I am 17 years old and live in Sweden. I have a huge passion for level design.

2) When did you start mapping and what other games have you mapped for?

I first started mapping for Duke Nukem 3D, I don't remember what year it was. I borrowed it from a friend and saw there was a level editor with it so I started playing around with it. I made a few maps but never released any, thank god.

3) Why Kingpin?

After testing the demo I found that I really liked the game so I bought it. The thing that got me into it was the atmosphere which was better than in any game I had ever played before, and also the possibility of playing such a beatiful game on my old 200Mhz Pentium. The atmosphere in the maps made me interested in mapping for it.


4) What game mode for Kingpin do you enjoy mapping for the best?

It depends on what kind of gameplay I feel like playing at the time. If I like playing bagman I'll make a map for it.

5) What in your opinion is the best map you've ever made?

I like to think that my latest map is my best so that would be Team Palace, but it's really hard to say. I just hope people enjoy playing my maps and that's enough for me. I'll let them decide which one they like best.

6) Tell us about your current project, 'TeamPalace'

It's a bagman map I started after playing Team Towers a lot. It was a nice break from my Crash mapping. I had never made a map in the palace theme so I thought, why not. I had to study how Xatrix used the textures a lot before I started it. I wanted to make a map with real simple layout that was fun to play on. Sometimes the simple maps are the best ones.


7) How much popularity did you expect in 'Harbor of Sorrow (sleepy harbor)'?

People don't know how much time there goes into the maps so they usually don't appriciate them that much as you might want them to. People just play to have fun and don't pay much attention to the map itself, unless it sucks coz then they'll tell you :) In the end, it's all about having fun and if my map isn't fun then people ain't going to like it.

8) Have you ever wished you could model, code, or skin?

Yeah I wish I could do all of that but as long as I find mapping fun I think I'll stick with it. Maybe I'll learn something else later on.

9) Do you have any other in particular mappers that are role models to you?

All the ones that made maps for Kingpin. The mappers at Id software, Raven, Rogue (Alice) and a bunch of custom mappers. There's too many of them to mention them all.

10) Thanks for your time. Do you have any last words?

Still can't think of something :)

Contacts:

Email Almost@Poisonville.com or visit his mapper's resource site: Map-o-Matic.

Comments? Suggestions? email me at zirco@gamebox.net.

 

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